The complex optics involved with putting a screen an inch away from the eye in VR headsets could make for smartglasses that correct for vision problems. These prototype “autofocals” from Stanford researchers use depth sensing and gaze tracking to bring the world into focus when someone lacks the ability to do it on their own.

I talked with lead researcher Nitish Padmanaban at SIGGRAPH in Vancouver, where he and the others on his team were showing off the latest version of the system. It’s meant, he explained, to be a better solution to the problem of presbyopia, which is basically when your eyes refuse to focus on close-up objects. It happens to millions of people as they age, even people with otherwise excellent vision.

There are, of course, bifocals and progressive lenses that bend light in such a way as to bring such objects into focus — purely optical solutions, and cheap as well, but inflexible, and they only provide a small “viewport” through which to view the world. And there are adjustable-lens glasses as well, but must be adjusted slowly and manually with a dial on the side. What if you could make the whole lens change shape automatically, depending on the user’s need, in real time?

That’s what Padmanaban and colleagues Robert Konrad and Gordon Wetzstein are working on[1], and although the current prototype is obviously far too bulky and limited for actual deployment, the concept seems totally sound.

Padmanaban previously worked in VR, and mentioned what’s called the convergence-accommodation problem. Basically, the way that we see changes in real life when we move and refocus our eyes from far to near doesn’t happen properly (if at all) in VR, and that can produce pain and nausea. Having lenses that...

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