Action role-playing game Kingdom Come: Deliverance[1] forsakes some of the usual tropes of the genre such as magic spells and dragons in favour of historical accuracy. Set in 1403 Bohemia, Kingdom Come: Deliverance features Sigsimund, the King of Hungary and Croatia, who kidnaps the rightful ruler of the country King Wenceslaus IV and plunges the country into civil war. You’re Henry, the son of a blacksmith who manages to stave off death after a raid on mining village Skalitz — your home — leaves your friends and family slaughtered. Soon after, you find yourself joining the resistance to avenge your parents and put Wenceslaus back on the throne.

But before you get into any of that, you’ll need to know how to manage yourself. From eating when you’re hungry to following the laws of the land, and even going to bed, everything in Kingdom Come: Deliverance is based on a set of intricate gameplay systems that serve its realistic nature. Each of these are rather deep such as pickpocketing that allows you a few moments to rifling through the purse of your target before escaping with your loot. Spend more time rummaging through their wares and there’s a greater chance of getting something worthwhile but it also increases the chance of detection. Combat is equally nuanced if not more so, sporting an assortment of moves such as stabs, slashes, parries in eight different directions. Archery is dependent on a host of other factors such as trajectory, arrow type, and even the vambraces you wear to hoist projectiles onto a bow.

 

However, barring combat, most of the elements aren’t explained as well as they should be. The tutorials themselves are simple greyed out overlays with reams of text akin to how...

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