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Star Wars Battlefront 2 beta[1] is far from what you'd expect from a game bearing the Star Wars moniker. Developed by Dice and published by EA - the duo behind 2015’s the superlative Battlefield 1 - you’d think the game would be similar in standard, if not an improvement. You'd be wrong.

The headline feature of the Star Wars Battlefront 2 beta is Galactic Assault. This allows you to take on opponents in a sprawling map with multiple objectives. Though choosing Naboo of all locations for this felt like a wasted opportunity. Compared to the grand battles on the ice planet Hoth, Naboo’s civilian environs felt claustrophobic in comparison. It never quite managed to capture the scale or the scope of 2015’s Star Wars Battlefront’s multiplayer nor does it feel as immersive as Dice’s past attempts at grand warfare with Battlefield 1.

Much like Star Wars Battlefront[2], each weapon is a variant on a laser blaster. This means no bullets or cartridges to replenish. Instead they overheat, forcing you to wait a few seconds or quickly tap a button to fire again. This also results in a game where weapons don’t have any variations in handling, range, and recoil. The only area where they differ is the rate of fire which is specific to the character class you choose.

Unlike the last game, you can choose between different classes in multiplayer. Four are available in addition to the standard assault class. The officer has abilities such as being able to heal squadmates, the specialist can become invisible and reveal enemies in your area, while the heavy has high health and its own shield to draw fire away from your foes. They’re welcome additions to Star Wars Battlefront 2 but they...

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