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Assassin’s Creed Origins’ release date is October 27[1]. And while most of what to expect has been leaked[2] intentionally or otherwise - some finer details of the game have emerged in terms of how the game world of Ancient Egypt was designed, how combat plays out, and much more. Here’s what you need to know.

Assassin’s Creed Origins level design borrows from Far Cry

Previous Assassin’s Creed entries could feel like the entire game world was broken down into smaller areas or levels. Particularly the earlier games due to technical limitations. With Assassin’s Creed Origins, care has been taken to show Ancient Egypt as a continuous landmass replete with deserts and pyramids.

It’s similar to Far Cry - Far Cry Primal[3] to be exact - in the sense that opting for a single sprawling sandbox (pun unintended) results in a varied approach to missions. You could scout locations using your eagle to mark targets as well as noting entry points and escape routes. While traversing on horseback, there’s a varied sense of scale with dunes, temples, and rivers dotting the landscape. This could lead to a host of interactions between the player and Assassin’s Creed Origins’ many systems that are as unique and over the top as what we’ve seen in the Far Cry games.

 

Assassin’s Creed Origins combat wants you to forget what you know

Sure, Assassin’s Creed Origins gives you some skills similar to past titles, but they’re handled extremely differently here with a focus on versatility.

The most prominent upgrade is within combat, which allows you to wade into groups of enemies while carrying larger weapons like swords and axes and deal damage to them all with...

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