Battle Chasers: Nightwar is the latest game from the people behind Darksiders and Darksiders 2. While the art style of Battle Chasers: Nightwar might lend itself to an action game like the Darksiders games were, this is a role-playing game (RPG) instead. Unlike most RPGs that tend to overextend their introduction sequences, before handing you control of the proceedings, Battle Chasers: Nightwar thrusts you into the action after just a brief opening.

Set in a world where magic and science coexist, your airship has crash-landed on an unknown continent. Your crew is scattered across the land, and it's up to you to find them. What starts off as a basic fetch quest of reuniting your not so merry band of adventurers, turns out to be a much grander tale, naturally.

Along the way, you’ll explore mysterious dungeons, square off against haunted suits of armour, anthromorphic wolves, and giant robots, while visiting a slew of locales. From a fishing wharf led by a talking shark called Fishmonger, to a town that is host to an eccentric plague mask-wearing merchant, Battle Chasers: Nightwar’s settings have no shortage of interesting non-playable characters (NPCs). Not only do these characters sport fresh designs, but they are well-voiced too.

 

Battle Chasers: Nightwar Developer on Nintendo Switch Tax, Unity Development Issues, and More [1]

Backed up with a suitably epic soundtrack and fantastic comic book-inspired visuals (no surprise since it’s based on a 90s comic by the same name), the production values of Battle Chasers: Nightwar are surprisingly solid, to say the least. It's even more impressive when you consider that the developer, Airship Syndicate, is just a twelve person team.

All of this complements the core gameplay loop of combat and exploration exceedingly well. In...

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