While Batman v Superman: Dawn of Justice[1] and Suicide Squad[2] were, frankly, dismal, DC's gaming lineup has always done a lot better. Roping in Mortal Kombat[3] studio NetherRealm, 2013’s Injustice: Gods Among Us was a welcome addition to the fighting genre. It showed up at the tail end of the PS3 and Xbox 360 lifecycle, and, later, it was ported to the PS4 and Xbox One. Injustice 2, on the other hand, was built from the ground up for current generation consoles, and the difference is evident.

With sharp character models and nuanced eye animations, Injustice 2 screams attention to detail wherever you look. Be it Scarecrow’s rags fluttering at the start of a round, or the hilariously over-the-top super moves from the likes of Aquaman - who summons the ocean complete with a giant whale (even in arid, desertlike stages) - Injustice 2 has a sense of flair and pomp that stands out. In terms of production values, Injustice 2 is near perfect.

But there’s more to Injustice 2 aside from its looks, though not all of that is as new. Anyone who enjoyed its predecessor will be right at home with Injustice 2. Fighting involves stringing together a combination of attacks that allow you to build your power meter. Every bar added to it allows you to use a specific kind of attack, such as interrupting an enemy super move, or pulling off your own moves in spectacular fashion. This is layered with environmental interactions, such as using parts of the scenery while whaling away at your opponents. These interactions include using a truck to wall-run across a part of a level, or a slew of alien tentacles to throw your foe into for maximum...

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