During Computex last week, Sennheiser[1] gave media a sneak peek at its first wireless gaming headset, the GSP 670[2], slated to ship starting at the beginning of next month.

The GSP 670 retails for €349 (about $393), significantly pricier than other popular wireless gaming headsets (as well as its wired predecessor, the Sennheiser GSP 600[3], priced at $249.95). Sennheiser [4] is hoping its features, as well as the company’s reputation for excellent sound quality and comfortable headsets, will convince gamers to take the plunge. (When I tried on a pair at Computex, it delivered on wearability, connection speeds and audio quality, but of course it is hard to tell how headsets will feel and sound after hours of gaming, versus a few minutes of testing.)

Despite the freedom afforded by wireless, many gamers stick with wired headsets to avoid reductions in sound quality and connection speeds or having to worry about battery levels, issues that Sennheiser addresses with the GSP 670’s features. Like other wireless headsets, the GSP 670 needs to be connected to a wireless dongle. Each one comes with a GSA 70 compact USB dongle with proprietary technology that Sennheiser developed to ensure a low-latency connection it promises transmits sounds with “near-zero delay.” The USB is compatible with PCs and the Sony PlayStation 4. The GSP 670 also has Bluetooth, so users can pair it with their smartphones and tablets, as well.

The GSP 670’s microphone is noise-cancelling and can be muted by raising the boom arm. The headset has two volume wheels to allow users to control chat audio and game audio separately. Gamers can also adjust the audio on the GSP 670 with Sennheiser’s Gaming Suite for Windows,...

Read more from our friends at TechCrunch